otherAugust 26, 2026Issue #95

What Surrounds Us — a game about circles, community, and not fighting the world

What Surrounds Us is exactly what it sounds like. You're a ring of frosting around a hole in the middle, bumping around a map made entirely of circles. You're not the hero — you're one of several moving rings, and the whole point is working with the others instead of against them. Some of those circles need help finding each other; you nudge them into place. The design is trippy but the gameplay is familiar: a Zelda-ish trek across three regions, only the whole thing is built from rings, and the rings aren't just aesthetic — they're the point.

The game doesn't treat the environment as a backdrop. It treats the world as a network of connections, and your job is to strengthen them. That's the kind of design that lands for people who've spent years doing the unglamorous work of keeping things together — the cousin who organizes the block party, the auntie who makes sure everyone eats, the tía who knows where the good bodega is. It's not about conquering; it's about coordinating.

Why this matters for us: games this quiet are a reminder that the stuff that actually holds communities together — the small, unsexy work of connecting people to each other — is worth celebrating, not just the loud achievements.

The whole thing is built from rings, and the rings aren't just aesthetic — they're the point.

theverge.com

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